- loop
- while
- for-in
- repeat while
- condition branch
if
switch
where
guard
- control transfer statements
- break
- continue
- fallthrough
- return
- throw
Loop
For-In Loops
var pets = ["cat", "dog"]
for pet in pets {
print(pet)
}
for index in 0..<2 {
print(pets[index])
}
// if we don't need the value from the 0..<2, use the underscore to ignore the value.
var n = 1
for _ in 0..<2 {
print(n)
n += 1
}
var words = [11: "fine", 2: "happiness"]
for (key, word) in words {
print("\(key): \(word)")
}
Stride Function
let minutes = 60
let interval = 5
for tickMark in stride(from: 0, to: minutes, by: interval) {
// render the mark every 5 minutes.
// 0, 5, 10, ... , 50, 55
}
// closed range
for tickMark in stride(from: 0, through: minutes, by: inerval {
// render the mark every 5 minutes.
// 0, 5, 10, ... , 50, 55, 60
}
The for-in can be only use to the object which conform to the Sequence protocol.
While
var a = 0
while a < 10 {
print(a) // 0 to 9
a += 1
}
Repeat While
The content that repeat while enclose with {}
will run at least once.
var a = 0
while a < 0 {
print(a)
a += 1
}
// will not print
repeat {
print(a)
a += 1
}while a < 0
// will print 0
Condition
If
var a = 4
if a < 5 {
// smaller than 5
} else if a > 5 {
// bigger than 5
} else {
// equal to 5
}
Switch
The body of each case must contain at least one executable statement.
No Implicit Fallthrough: no need to write ‘break’ in each case, switch do only one case.
var s: String = "as"
switch s {
case "aa", "AA":
print("not the target")
case "as":
print("yes")
default:
print("I don't know")
}
Interval Matching
var a = 40
var amount: String?
switch a {
case ..<0:
amount = nil
case 0:
amount = "no"
case 1...10:
amount = "few"
case 11..<50:
amount = "some"
case 50..<100:
amount = "many"
default:
amount = "much"
}
Tuples
- Use underscore as a wildcard pattern.
- The point (0, 0) would match
case (0, 0)
first, and so all other matching cases would be ignored.
let point = (1, 1)
switch point {
case (0, 0):
print("It's origin")
case (_, 0):
print("It's on x axis")
case (0, _):
print("It's on y axis")
case (-2...2, -2...2):
print("It's in the box")
default:
print("Out of box")
}
Value Bindings
- The case can name value or values from the matched test, for use in the body of the case.
- In this way, we can choose a matched pattern to do specific work.
let point = (2, 0)
switch point {
case (let x, 0):
print("(\(x),0) is on x axis")
case (0, let y):
print("(0, \(y) is on y axis")
case let(x, y):
print("(\(x), \(y)) not on axis")
}
Where
- Add a condition for the value or values from the test.
let point = (2, -2)
switch point {
case let(x, y) where x == y:
print("(\(x), \(y)) is on the line y = x")
case let(x, y) where x == -y:
print("(\(x), \(y) is on the line y = -x")
case let(x, y):
print("(\(x), \(y)) others")
}
Compound Cases
- Multiple cases can compounded into one.
- The pattern can be written over multiple lines.
let c = "a"
switch c {
case "a", "e", "i", "o", "u":
print("It's a vowel.")
case "b", "c", "d", "f", "g",
"h", "j", "k", "l", "m", "n",
"p", "q", "r", "s", "t", "v",
"w", "x", "y", "z":
print("It's a consonant.")
default:
print("It's not an alphabet.")
}
Compound with tuple binding
Every pattern in a case must include the temporary object(
distance
), so the code in the body of thecase
can always access a value fordistance
.let point = (1, 0) switch point { case (0, let distance), (let distance, 0): print("point is on the axis, distance \(distance)") default: print("point isn't on the axis") }
Control Transfer Statements
Continue
Tells a loop to stop what it’s doing and start again at the beginning of the next iteration through the loop.
var nums: [Int] = [] for n in 1...10 { if n % 2 == 0 { continue } nums.append(n) } print(nums)
resule
[1, 3, 5, 7, 9]
Break
var nums: [Int] = [] for n in 1...10 { if n == 5 { break } nums.append(n) } print(nums)
result
[1, 2, 3, 4]
Break in a switch
- comments aren’t statement, use a
break
when the case body is empty.
let n = 5 switch n { case 1: print("one") case 2: print("I want to break") break print("two") // it won't do this case 3: print("three") default: break }
Fallthrough
In Swift , oneswitch
only execute one case . If we want to execute multiple cases, use the fallthrough
.
let n = 5
switch n {
case 5:
print("five")
fallthrough // go on the code in the switch
default:
print("believe it or not")
break
}
Labeled Statements
The break
and continue
can only affect the current for
, while
, switch
, repeat while
. So when we want to break or continue the outside loop or switch, we can use the labeled statements.
break
var a = 1 var sum = 0 aLoop: while a < 10 { while a < 5 { if a == 3 { a += 5 break aLoop } a += 1 print("add a: \(a)") } print(a) a += 1 }
result
add a: 2 add a: 3
continue
var a = 1 var sum = 0 aLoop: while a < 10 { while a < 5 { if a == 3 { a+=5 // now the a is 8 continue aLoop } a += 1 print("add a: \(a)") } print(a) a += 1 }
result
add a: 2 add a: 3 8 9
It continue the outside while loop.
Early Exit
A
guard
must have else clause after it. It’s to exit early.func play(ball: String?) { guard let str = ball else { print("no ball") return // the guard's else can't fall through, here we use the return to end the excution. } print(str) // it's available after the guard's statement. } play(ball: nil)
Checking API Availability
if #available(iOS 10, macOS 10.12, *) { } else { // Fall back to earlier iOS and macOS APIs }